Green Cloakers of Hollow's Rest

So many Portals, so much Time Day 10
Who exists? What's Existence! Just dance!

In which the slightly disheveled players:

  • Fought off a wave of the Ancient One’s defenders; strange living constructs, a mix of metal and flesh brought to life by powerful magics.
  • I caught one in my kitty! – Raizel
  • Explored various other portals including a dank cave like one. – Tark
  • Got stuck in a an ancient burial chamber of Worshipers of Beliathal demon worshipers. Interesting how well they were preserved and the fact that they had no heads…
  • Escaped by dancing for a Fifeling name Jorgal, who’s music will haunt for many days. – Mihr (do doo doo doo do, do do doo doo do doooooo. Doo dee doo, do do, do do doo, dee~do.)
  • Also, where has the Aither heard that tune before?
  • Leapt into the Ancient One’s vault. It was on another Land of existence where the very question of whether or not anything exists is brought to bear. Through strange use of focusing on being somewhere, we were able to retrieve that which we sought: A fiery kindle-gem. – Tark
  • I somehow came into possession of a large number of the magic markers I found earlier. -Raizel
  • Upon returning to the main room, we were shocked to find almost a week had passed for the Aither. How long has passed back on the main plane?
  • Thankfully the Aither had the time to discover the portal home.
  • As he activated it though, there was a great fluctuation of energy, and the main portal opened. From it flowed a heather of unlife, uncreation, and unlife, worse than any demon or devil or even abberant creature, it’s existence was to end existence. And we just let it out.
  • Needles to say, we got out fast, but not before it’s presence had marked us, warped us with it’s unnatural being.

The questions remain:

What was that?
Where are we?
What do we do now?
Where’s MY KITTY!~?

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~~ ~
Quote of the week:
“This doesn’t leave the cave.” Mihr to Tark as they take up dancing to the Fifeling’s haunting tune, dubbed appropriately ‘The Devil’s Jig’

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The Hunt for Magister - Day 09
SO MUCH PUZZLE!

In which the party…

  • Explored the Magister’s tower for clues as to his disappearance.
  • Got teleported to an unknown dungeon complex in an attempt to find the Aither.
  • Solved a whole bunch of puzzles. -Mihr
  • Noted they were fairly simple and logic based one too. – Raizel
  • Pet the ‘kitty’ belonging to the Aither – Phellan
  • Found a Magic Marker. -Raizel
  • Met Magus Orum, Master Aither, and member of the Collegium.
  • Played a gambling game of portals with ancient technology – Tark
  • Ended up setting off what we think is akin to a prison cell block alarm system…what will happen next?!

*(Worked on my silly English paper and abandoned the group, again – Boney; who is getting a rough treatment for no reason)

Quote of the week:
“Give me back my marker, please."
-Holy cow thee high and mighty Elf said please!

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The Crimson Kolbolds Attack! - Day 06
"We would like to nego-eeyaargh~!.."

In which the PC’s

  • Slayed the Dragon, Kryzul. He was pretty much a push over, like most egotistical men. – Raizel
  • Prevented negotiations between the Kolbold’s preacher and the party. They ought to be thanking me. -Tark
  • Invented Dwarven Epic Break Dance Fighting by kicking a kolbold in the face, then hammering his foot to the ground. – Phellan
  • Got roaring drunk in celebration.
  • Got appointed as cleric of Hollow’s Rest until a new priest arrives. – Phellan
  • Gave the sword of the kolbold that gutted me to the boy who lost his father to the kolbolds (Am I trying to make a monster? I don’t know). – Tark
  • Failed to hit on Mia, _ Tark again.
  • Witnessed Gently’s famous Deckin’ Time and know I will never tussle with him. – Mihr.
  • Respectfully buried Father Dowry, the old priest of Hollow’s Rest.
  • Met Elpion, the Guidance of Hollow’s Rest, a six wing angel Father Dowry used the last of his life force to summon in order to aid defeating the kolbolds.
  • Snagged the amulet from the beast while few were looking. (Although the bird didn’t want it…) – Tark
  • Began the necessary process of cleaning the dragon and preparing it for harvesting. Uncaring of the strange eldritch-shaped bruise on it’s back. -Raizel

All in all, it has been a grand day. With the help of the Pumpkin King, the dragon has been slain and the day is promising. The majority of the Crimson Fang Kolbolds have been slain and their are promises of treasure to be had!

Quotes from this week are old enough to not be particularly well remembered…

And it all goes to show; occasionally, we all need a little help to overcome the challenges set before us.

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A Whimsical Wandering - Day 08
What shall we do today?

In which our heroes:

  • Slept in after their frigid adventures and had cold shark (crisped nicely) for breakfast.
  • Bonded with the chest we found – It’s name is Kitty – while the idiots took turns dunking themselves in the water. -Raizel
  • Scrounged up some supplies from the remains of the kolbold camp. -Tark
  • After checking back in town, when out looking for trouble, and found it the form of a couple Graks and their new friend, the Nothic. It hurt. -Mihr.
  • I got all the kills again! – Tark
  • -and set some rabbit traps. They haven’t caught anything yet though…
  • I slept and worked on the dragon. – Raizel
  • That evening the villagers held their weekly community dinner a night later so the PCs could be present. It involved story telling (STEVE! PUT UP YOUR RENDITION), shadow puppets, dancing and a drinking contest!
  • Phellan won that by at least two drinks, so he didn’t have to clean up or pay.
  • Repaired the idiots’ hammer and armor. -Phellan
  • Caught the owl that has been haunting Mihr. Turns out it was a little Bloodhunt Owl. It was previously dominated but the effect was broken by the morning sun. Apparently it can talk, unique for it’s species. It eats brains -preferably vole or rabbit. But before the effect was lifted, it asked his name again, and he could not lie to it.
  • Just as the group is getting done with cleaning up breakfast and last night’s festivities, Mia, the church acolyte and wizard’s apprentice, rushed in and pleaded for their assistance.
    Magus Orum has disappeared!

Also let it be known that Keith, player of Boney, was present and working on his background although his battery died.

Quote of the evening:
“The Goddess smiles upon you and you feel touched.”
-Narrator to Mihr, the ever guttered brained paladin (Point for Jakey!)

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Playing with your Treasure - Day 07
Cold! Wet! COLD!

Hey all, relatively short night due to starting late and what not, but we’ll fill it in.

In which our treasure seekers:

  • Decided to loot the dragon’s cave for the hoard!
  • Fought the remaining Crimson Kolbold guards in a dimly lit room rigged with exploding brazier traps.
  • Practiced Dwarven Swimming while beating the snot out of a shark who bit off more than he could chew. – Phellan
  • Got hit by a Lightning Bolt our ‘Trap Master,’ Tark, set off. – Raizel and Mihr
  • Discovered the kitchen and practice magic room and then returned to the dragon’s personal cave.
  • I missed the ice! -Raizel
  • After we jumped into the freezing water after, the elf swam away from us. -Tark
  • Figuring she was bound to drown, I administered last rites then and there, while she was still alive. -Mihr
  • I successfully drank my potion of Touch of the Sea underwater! What an accomplishment. -Raizel
  • (Who knew basic water hazards could be so deadly? -Jake)
  • After all that mess they made it to into the treasure room where they were treated to fabulous arts made of ice and a great, evil, magical mirror. As well as the captivated form of a frozen high elf that melted as soon as Mihr breathed on. Oh and a mystical treausre box that eats stuff and re-sizes to accommodate.
  • While the treasure was welcome, the questions raised by it and other facts still remain…

Quote of the week:
“Slugs have no cunts.”
-Freudian slip on my part, as told by Barry the Dwarf Blacksmith (point for the GM I guess)
(Slugs = a type of nail; shunts [not cunts]: the groove between head and the shaft of the nail)

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Recovery & Preparation - Day 05
Stories and more

In which the party….

  • Returned to town, battered and weary, but had a hearty meal at Gently’s
  • Told the story of the great dragon and their heroically narrow escape.
  • Told the small owl that has been appearing every night Mihr’s name. It seemed satisfied with that. -Tark
  • Got gutted by a glowing kolbold sword. -Tark
  • Were outmaneuvered in close combat by a band of enemies which included fearsome Crimson Fang casters. – Mihr
  • Didn’t quite get drunk, went to sleep. – Phellan
  • Participated in the King’s Trawling, a spiritual ceremony asking the protector spirit of the town, The Pumpkin King, for strength, protection and spirit for the upcoming challenge.
  • Met Madelin, a young girl with a haunting beauty and a troubled past.
  • Mastered my fear of an opposing Court’s creature in order to complete my mission. Additionally, discovered I can create permanent healing potions for myself and those I deem worthy. – Raizel

Quote of the Game: “So wait, Let me get this straight – you didn’t kill the dragon?"
-Incredulous villager. (point for the GM!)

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The Cheesemonger and the Rodents-A Dragon's Perspective
Let's just say...

… that you are a very well known and respected cheese monger. Yes, a cheese monger, you make, find, collect and store the finest cheeses in all the land. But rather recently, you have had to leave you fine cheese collecting company roots high up in the mountains because of some sour business dealers that moved into the area. Now, you’re down here in this seemingly god-forsaken warm, muggy, boring, flat land that is just simply un-conductive to cheese making. But you’ve been through worse, you’ll persevere. You get yourself a nice little two room shack, the front for preparing the cheeses and such, and the back as bedroom, and a splendid little freezer chest for your best cheeses.

Then imagine, in a purely hypothetical instance of course, that you are sleeping one night, when you awake the rudest gonging noise, apparently echoing from the wall! You are of course startled and curious, you presume that something important or interesting or something is about to happen. And the most curious thing does happen! From the wall emerge a pack of rodents. Big ones, and rather silly walking on just two legs too. They take in your room for a bit, and chitter amongst themselves. They’re intelligent! Then, one of them lights a little match, oh how it wreaks havoc with your night-sight. And then the cheeky little bugger starts making a beeline for your holy cheese chest. Admittedly, he’s a bit cautious about it, but goodness, not so much as a ‘Hello, how do you do, Great One?’ or even just, anything really. He just goes for your pride and joy! The nerve of this little filth.

So what do you do? You wait patiently on your bed, and when the blighter gets a bit closer, you pounce on ‘im! That’s the spirit! Ruff him up a bit. Clearly he was shocked by that first assault, so while he’s still reeling, you go to pick him up. Just toss him out the window, no harm done, he’ll be outside where he belongs and that’ll be that. But no! He’s a slippery, weaselly piece. He pops right out of your hands and starts for the main room. He going for the rest of the cheese supplies! The cheeky bit! So you slam the door on him, no cheese for that rodent, no sir!
At that point though, the rest of ‘em join in. One of ’em hiding in the back, says something. It’s the language of your homeland to be sure, but the accent, oh it’s just terrible. No hiss or fang and missing diphthongs all over the place. It’s atrocious. So maybe you bark back something snappy and offensive, might not have been the best thing in the circumstance, but their brashness has been pretty hard to cope with. And as soon as you say that, what happens but one of the pissers has the indignity to spit on you. I mean really! That’s completely uncalled for. It’s disgusting and rude, and goes against everything civil and proper!
Well, there is only one answer to something so offensive. You give the group of them the cold shoulder. Sure, it’s probably a bit rude on your part, but totally understandable given the circumstances.
After that they quickly realize the situation, that put them in their place. You hop up and watch the vermin make good their mistake, but not without letting ‘em know you’ll remember this injustice.
After they the sounds of their squeaking and scrabbling have faded away, you examine the hole they made. It seems fairly old, perhaps left over from previous occupants… Well, a little bit of work and no more filth are going to get through there! Your work done, you curl back up to dream of giant cheese and chasing panicking rodents.

~A thoughtful simile by yours’ truly

Filed under Stories

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The Kolbold Tribes Part II, and a Dragon! - Day 04
Nice dragon dragon...

In which the PCs:

  • Mopped up the vanguard of the Crimson Claws including poor, crazy Wok, and an unfortunate Big Cloak who’s crossbow couldn’t hit a thing.
  • Got infected, it hurts! -Tark
  • Found a secret entrance to what turned out to be the white dragon’s lair, the seeming ruler of the Crimson Fangs.
  • Successfully did not get eaten by said dragon, although it was clearly toying with us. – Mihr
  • Took out a huge chunk of kolbolds by setting off a couple of their petards with a well placed bomb. Big explosions that roll 36 dice damage are fun!~Raizel
  • Stole the kill of the kolbold warrior Wok from Mihr by shoving the creature down the cliff he had just finished climbing – Phellan

On a sadder note, we have lost our bard to a high workload. That leaves us four players, but I think we shall persevere. If we lose another, we’ll look for a replacement, and consider moving time/location again… (anything for a game)
Also: some one poke me at the begining of next game to update the [[Kill Kount.]]

Quote of the Night: “Alright, what do we do now, Fearless Leader?” ~Phellan

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The Kolbold Tribes Part I - Day 03
"That's a lot of Kolbolds"

In which the player’s:

  • Failed to fine Leena and an ever elusive ‘ledge’ (perhaps he meant Lodge) – Tark
  • Tricked the Kolbolds into thinking they had kidnapped their princess, but he forgot the crown on the picture, so it mostly failed
  • Many kolbolds were bombed into fiery remains, and many kills were claimed by all members
  • Awoke the rest of the Kolbold tribe and decided that tactically wise choice was a strategic withdrawal for now.
  • Made Jake realize he needs more story and better guidance
  • Realized that something more besides a frontal assault is needed to defeat all of these monsters.

Quote of the Night: “Their princess is in another castle, I mean Lodge!” – Attributed to Mihr.

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Welcome to Hollow's Rest - Day 2
Well, that was interesting

In which the party…

  • Made it to Hollow’s Rest after an eventful evening in a poorly kept campsite.
  • The night included me sleepwalking on multiple occasion, damn pictsties. – Tark
  • …And magical green Fairie Fire that only burns non-living things like armor.
  • I had to break his knee to wake him. -Phelan
  • Did not find Brootbeer at Gently’s, instead was given Beer of Root, Kashlet. I am disapointed. – Raizel
  • Lute was given a single note before the party was left Colmen.
  • Met Orlan Redfoot “Gently” and discussed the location of a Green Cloaker Lodge (never heard of it) and Leena (off doing her work, she can be gone for days at a time).
    Also almost tried to start a bar fight, but that was quickly put down by Gently and his ‘on deck’ club.
  • Ran into Jorran the woodsman and self proclaimed ‘defender’ of Hollow’s Rest. He’s been trying to hold off a kolbold threat, but so far hasn’t even seen one of the buggers.
  • Couldn’t find any of my contacts friends. – Mirh

Quote of the game: “Where are going,” asked the paladin of the High Elf early one morning. “None of your business, F*** nut.” Replied the soon to be raging, coffee-less elf.

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