Green Cloakers of Hollow's Rest

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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Day of Preperation 1
Who's who?

In which we:

- Made characters
- Argued play time
- discussed campaign
- Should have discussed table rules
- Znacks!
- Signed up for Room Reservations
- Had a mock mini combat with two players so they could try out their PCs… didn’t go too well.

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The Journey to Hollow's Rest
Are we there yet?

In which the PCs:

  • Set a horse on fire and were unable to discover the legendary formula for ‘Brootbeer!’ -Rizel
  • Saved a merchant and fish trader, Itchibad, from an ambush set by the monstrous Grak. Additionally I tried dwarven ‘Purple Stuff’… and found it too strong. -Lute
  • Slew three enemies by my own mighty hands, claiming their blood as trophy. -Phelan
  • Killeded 3 thingies too, buts doesn’ts care, ‘ause ’ey weren’t PICTSTIES! – Tark (who should consider asking who knows Wanderer’s Tongue)
  • Were tasked by Captain Jack Steel of The Green Cloakers to travel to Hollow’s Rest and report to the Lodge Captain there, or failing that, the town hedge woman who was writing. Had some insight to the make up of the group.

We should totally do a quote of the game! Group vote of course, it should be funny, mostly appropriate and if you get five, you get a bonus Legend Point!

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Letter to Phelan's Father
Phelan's Letter

Father,

My quest for the First Forge is going as planned. I have met up with an..Interesting..band of heroes called the green cloakers, and am currently headed toward the Town of Hollows Rest. Once there I will speak with the local Dwarven Population to see if any have heard of “Stouthammer” as a clan. Those who have will probably have clues to the whereabouts of the First Forge, if even tiny ones. Following the dreams and portents of the gods has helped me thus far, Praise be to the pantheon, and I hope they continue to guide me in the right direction. You may tell Nikolas, and Nostrand that their Baby Brother has earned himself 3 more kills, I believe that puts me even with Nostrand at this point. I have marked my skin with their Ichors as an offering to Kor so if my appearance is slightly eccentric when I return, do not be alarmed.

These Dreams tell me that she is out there father. That our true home is also out there, and I again beg your indulgence. Your son will make you proud, if I have to slay every monster from here to the First Forge.

By Blood and Honor,

—Phelan

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Welcome to Hollow's Rest - Day 2
Well, that was interesting

In which the party…

  • Made it to Hollow’s Rest after an eventful evening in a poorly kept campsite.
  • The night included me sleepwalking on multiple occasion, damn pictsties. – Tark
  • …And magical green Fairie Fire that only burns non-living things like armor.
  • I had to break his knee to wake him. -Phelan
  • Did not find Brootbeer at Gently’s, instead was given Beer of Root, Kashlet. I am disapointed. – Raizel
  • Lute was given a single note before the party was left Colmen.
  • Met Orlan Redfoot “Gently” and discussed the location of a Green Cloaker Lodge (never heard of it) and Leena (off doing her work, she can be gone for days at a time).
    Also almost tried to start a bar fight, but that was quickly put down by Gently and his ‘on deck’ club.
  • Ran into Jorran the woodsman and self proclaimed ‘defender’ of Hollow’s Rest. He’s been trying to hold off a kolbold threat, but so far hasn’t even seen one of the buggers.
  • Couldn’t find any of my contacts friends. – Mirh

Quote of the game: “Where are going,” asked the paladin of the High Elf early one morning. “None of your business, F*** nut.” Replied the soon to be raging, coffee-less elf.

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The Kolbold Tribes Part I - Day 03
"That's a lot of Kolbolds"

In which the player’s:

  • Failed to fine Leena and an ever elusive ‘ledge’ (perhaps he meant Lodge) – Tark
  • Tricked the Kolbolds into thinking they had kidnapped their princess, but he forgot the crown on the picture, so it mostly failed
  • Many kolbolds were bombed into fiery remains, and many kills were claimed by all members
  • Awoke the rest of the Kolbold tribe and decided that tactically wise choice was a strategic withdrawal for now.
  • Made Jake realize he needs more story and better guidance
  • Realized that something more besides a frontal assault is needed to defeat all of these monsters.

Quote of the Night: “Their princess is in another castle, I mean Lodge!” – Attributed to Mihr.

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The Kolbold Tribes Part II, and a Dragon! - Day 04
Nice dragon dragon...

In which the PCs:

  • Mopped up the vanguard of the Crimson Claws including poor, crazy Wok, and an unfortunate Big Cloak who’s crossbow couldn’t hit a thing.
  • Got infected, it hurts! -Tark
  • Found a secret entrance to what turned out to be the white dragon’s lair, the seeming ruler of the Crimson Fangs.
  • Successfully did not get eaten by said dragon, although it was clearly toying with us. – Mihr
  • Took out a huge chunk of kolbolds by setting off a couple of their petards with a well placed bomb. Big explosions that roll 36 dice damage are fun!~Raizel
  • Stole the kill of the kolbold warrior Wok from Mihr by shoving the creature down the cliff he had just finished climbing – Phellan

On a sadder note, we have lost our bard to a high workload. That leaves us four players, but I think we shall persevere. If we lose another, we’ll look for a replacement, and consider moving time/location again… (anything for a game)
Also: some one poke me at the begining of next game to update the [[Kill Kount.]]

Quote of the Night: “Alright, what do we do now, Fearless Leader?” ~Phellan

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The Cheesemonger and the Rodents-A Dragon's Perspective
Let's just say...

… that you are a very well known and respected cheese monger. Yes, a cheese monger, you make, find, collect and store the finest cheeses in all the land. But rather recently, you have had to leave you fine cheese collecting company roots high up in the mountains because of some sour business dealers that moved into the area. Now, you’re down here in this seemingly god-forsaken warm, muggy, boring, flat land that is just simply un-conductive to cheese making. But you’ve been through worse, you’ll persevere. You get yourself a nice little two room shack, the front for preparing the cheeses and such, and the back as bedroom, and a splendid little freezer chest for your best cheeses.

Then imagine, in a purely hypothetical instance of course, that you are sleeping one night, when you awake the rudest gonging noise, apparently echoing from the wall! You are of course startled and curious, you presume that something important or interesting or something is about to happen. And the most curious thing does happen! From the wall emerge a pack of rodents. Big ones, and rather silly walking on just two legs too. They take in your room for a bit, and chitter amongst themselves. They’re intelligent! Then, one of them lights a little match, oh how it wreaks havoc with your night-sight. And then the cheeky little bugger starts making a beeline for your holy cheese chest. Admittedly, he’s a bit cautious about it, but goodness, not so much as a ‘Hello, how do you do, Great One?’ or even just, anything really. He just goes for your pride and joy! The nerve of this little filth.

So what do you do? You wait patiently on your bed, and when the blighter gets a bit closer, you pounce on ‘im! That’s the spirit! Ruff him up a bit. Clearly he was shocked by that first assault, so while he’s still reeling, you go to pick him up. Just toss him out the window, no harm done, he’ll be outside where he belongs and that’ll be that. But no! He’s a slippery, weaselly piece. He pops right out of your hands and starts for the main room. He going for the rest of the cheese supplies! The cheeky bit! So you slam the door on him, no cheese for that rodent, no sir!
At that point though, the rest of ‘em join in. One of ’em hiding in the back, says something. It’s the language of your homeland to be sure, but the accent, oh it’s just terrible. No hiss or fang and missing diphthongs all over the place. It’s atrocious. So maybe you bark back something snappy and offensive, might not have been the best thing in the circumstance, but their brashness has been pretty hard to cope with. And as soon as you say that, what happens but one of the pissers has the indignity to spit on you. I mean really! That’s completely uncalled for. It’s disgusting and rude, and goes against everything civil and proper!
Well, there is only one answer to something so offensive. You give the group of them the cold shoulder. Sure, it’s probably a bit rude on your part, but totally understandable given the circumstances.
After that they quickly realize the situation, that put them in their place. You hop up and watch the vermin make good their mistake, but not without letting ‘em know you’ll remember this injustice.
After they the sounds of their squeaking and scrabbling have faded away, you examine the hole they made. It seems fairly old, perhaps left over from previous occupants… Well, a little bit of work and no more filth are going to get through there! Your work done, you curl back up to dream of giant cheese and chasing panicking rodents.

~A thoughtful simile by yours’ truly

Filed under Stories

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Recovery & Preparation - Day 05
Stories and more

In which the party….

  • Returned to town, battered and weary, but had a hearty meal at Gently’s
  • Told the story of the great dragon and their heroically narrow escape.
  • Told the small owl that has been appearing every night Mihr’s name. It seemed satisfied with that. -Tark
  • Got gutted by a glowing kolbold sword. -Tark
  • Were outmaneuvered in close combat by a band of enemies which included fearsome Crimson Fang casters. – Mihr
  • Didn’t quite get drunk, went to sleep. – Phellan
  • Participated in the King’s Trawling, a spiritual ceremony asking the protector spirit of the town, The Pumpkin King, for strength, protection and spirit for the upcoming challenge.
  • Met Madelin, a young girl with a haunting beauty and a troubled past.
  • Mastered my fear of an opposing Court’s creature in order to complete my mission. Additionally, discovered I can create permanent healing potions for myself and those I deem worthy. – Raizel

Quote of the Game: “So wait, Let me get this straight – you didn’t kill the dragon?"
-Incredulous villager. (point for the GM!)

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Playing with your Treasure - Day 07
Cold! Wet! COLD!

Hey all, relatively short night due to starting late and what not, but we’ll fill it in.

In which our treasure seekers:

  • Decided to loot the dragon’s cave for the hoard!
  • Fought the remaining Crimson Kolbold guards in a dimly lit room rigged with exploding brazier traps.
  • Practiced Dwarven Swimming while beating the snot out of a shark who bit off more than he could chew. – Phellan
  • Got hit by a Lightning Bolt our ‘Trap Master,’ Tark, set off. – Raizel and Mihr
  • Discovered the kitchen and practice magic room and then returned to the dragon’s personal cave.
  • I missed the ice! -Raizel
  • After we jumped into the freezing water after, the elf swam away from us. -Tark
  • Figuring she was bound to drown, I administered last rites then and there, while she was still alive. -Mihr
  • I successfully drank my potion of Touch of the Sea underwater! What an accomplishment. -Raizel
  • (Who knew basic water hazards could be so deadly? -Jake)
  • After all that mess they made it to into the treasure room where they were treated to fabulous arts made of ice and a great, evil, magical mirror. As well as the captivated form of a frozen high elf that melted as soon as Mihr breathed on. Oh and a mystical treausre box that eats stuff and re-sizes to accommodate.
  • While the treasure was welcome, the questions raised by it and other facts still remain…

Quote of the week:
“Slugs have no cunts.”
-Freudian slip on my part, as told by Barry the Dwarf Blacksmith (point for the GM I guess)
(Slugs = a type of nail; shunts [not cunts]: the groove between head and the shaft of the nail)

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