Dragon Lord Kryzul

White dragon, ruler of the Crimson Claws


Young White Dragon CR 6
CE Medium dragon (cold)

Init +6; Senses dragon senses, snow vision; Perception +12

AC 22, touch 14, flat-footed 20 ( +2 Dex, +8 natural, +2 Deflection)
HP 76 (7d12 +21)
Fort +8, Ref +7, Will +5
Immune cold, paralysis, sleep
Weaknesses vulnerability to fire

Speed 30 ft., burrow 30 ft., fly 150 ft. (average), swim 60 ft.
Melee bite +12 (1d8 +7), 2 claws +12 (1d6 +5), 2 wings +7 (1d4 +2)
Space 5 ft.; Reach 5 ft. (10 ft. with bite)

Special Attack: Breath Weapon (30-ft. cone, DC 16, 6d4 cold +6 divine) 1/d4 rounds

Str 20, Dex 14, Con 17, Int 8, Wis 11, Cha 8
Base Atk +7; CMB +11; CMD 23 (27 vs. trip)
Feats: Alertness, Flyby Attack, Improved Initiative, Power Attack B: Dragon Fire Breath
Skills: Fly +13, Intimidate +9, Perception +12, Stealth +12, Swim +23

Equipment Amulet of the Frost Lord (worn as a ring due to size issues)

Languages Draconic
SQ icewalking, ice shape, spell-like abilities: fog cloud 1/day, CL 6

Ice Shape (Su) A young white dragon can shape ice and snow at will. This ability functions as stone shape, but only targeting ice and snow, not stone. CL 6.
Icewalking (Ex) This ability works like the spider climb spell, but the surfaces the dragon climbs must be icy. The dragon can move across icy surfaces without penalty and does not need to make Acrobatics checks to run or charge on ice.
Icy Blood (Su) After Kryzul has been reduced to half his hit points or less, his blood begins to radiates an aura of extreme cold. All creatures within 5 feet of the dragon take 1d6 points of cold damage at the beginning of the dragon’s turn
Breath Weapon (Su): Using a breath weapon is a standard action. A dragon can use its breath weapon once every 1d4 rounds, even if it possesses more than one breath weapon. A breath weapon always starts at an intersection adjacent to the dragon and extends in a direction of the dragon’s choice. Breath weapons come in two shapes, lines and cones, whose areas vary with the dragon’s size. If a breath weapon deals damage, those caught in the area can attempt Reflex saves to take half damage. The save DC against a breath weapon is 10 + 1/2 dragon’s HD + dragon’s Con modifier. Saves against various breath weapons use the same DC; the type of saving throw is noted in the variety descriptions. A dragon can use its breath weapon when it is grappling or being grappled.


Lord Prince Mighty Crimsonclaw himself, Kryzul is a vain but terribly powerful ruler of the Crimson Fang kolbolds. He has recently been forced out of the mountains by overwhelming numbers of entities that seem to have dark powers and are extremely hard to kill. At first, he and his tribe destroyed the one or two normal sized Dark Spawn that they stumbled across, but soon their camp was attacked by a host of large, tainted ogres and trolls that were already dead. After the defeat, Kryzul determined to move to a new location. So he packed up his hoard, bid goodbye to his elders higher in the mountains, and relocated down here. Although food and game are much more plentiful, now that it is turning to spring, he can’t stand the heat and it agitates him greatly, to the point where he makes irrational and spite filled decisions, such as launching an attack on the town!

The Amulet of the Frost Lord is a bright green opal with a gold and silver dragon etched on it. It was the very first magic item Kryzul ever claimed and acts as a +2 Amulet 0f Deflection that grants the wearer the bonus feat Dragon Fire Breath.

Having been slain by the heroic Green Cloakers along with the help of a certain Great Spirit, Lord Kryzul’s band of Crimson Fang Kolbolds has been disbanded. Additionally, anyone who was involved in his blood spilling is marked forever by the blood rite put upon him. Who performed the rite upon his blood and what their purpose is still remains to be seen, but it has been triggered…

Dragon Lord Kryzul

Green Cloakers of Hollow's Rest Elfabet